Segfaults

So I have to get a game engine going, seems like a pretty fundamental step. Having never written anything like a sensible game engine (more then just a while loop), and not having used C++ in years, I’ve been using lots of the stuff in this tutorial on gamedev as a starting point. Yesterday I spent a few hours tailoring it to my needs, and getting it to compile (my C++ is a bit rusty). In the end I got it compiling, but it segfaults before it even kicks into the main method, so I’m not too sure how to sort this out. Guess I’ll have to take the engine apart a bit more and figure out where its all going wrong.

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